Manling Yang

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Manling Yang

Manling Yang

Game design / Programming / AIGC

Twin Pupils: Color Perception Puzzles

ROLE

Game Designer / Developer

YEAR

2025

Design for colorblind vision exchange experience

This narrative-driven game immerses players as an intelligence agent navigating a world of complex choices. Its defining visual feature presents two overlaid perspectives in contrasting color palettes, simulating the protagonist's color vision deficiency. This artistic choice transforms a technical constraint into a powerful narrative metaphor, reflecting their unique perception of reality.

Game Demo
Game Demo

Design for colorblind vision exchange experience

Design for colorblind vision exchange experience

This narrative-driven game immerses players as an intelligence agent navigating a world of complex choices. Its defining visual feature presents two overlaid perspectives in contrasting color palettes, simulating the protagonist's color vision deficiency. This artistic choice transforms a technical constraint into a powerful narrative metaphor, reflecting their unique perception of reality.

Game Demo
Game Demo

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Follow me on other channels

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Github

Navigation

Home

Project

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Blog

About me

Project

EchoMe

Twin Pupils Game

Safe-T

BitePal

Hoarding Symptom

By Manling Yang

Privacy Policy

Cookies

Terms & Conditions

Follow me on other channels

Instagram

Linkedin

Github

Navigation

Home

Project

Tools

Skills

Blog

About me

Project

EchoMe

Twin Pupils Game

Safe-T

BitePal

Hoarding Symptom

By Manling Yang

Privacy Policy

Cookies

Terms & Conditions